//==============================================================================
// minotaur_anim.txt
//==============================================================================

//==============================================================================

Define Mist

{
	Set Hotspot
	{
		Version
		{
			VisualParticle Special G Underworld Shade Mist
		}
	}
}

//==============================================================================
define FireFoot
{
   set hotspot
   {
      version
      {
		Visualparticle Special N Fire Giant FireFoot
      }
   }
}

//==============================================================================
define FirePelvis
{
   set hotspot
   {
      version
      {
		   Visualparticle Special N Fire Giant FirePelvis
      }
   }
}

//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define trident
{
   set hotspot
   {
      version
      {
         Visual weapon trident
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Minotaur_birthA
	    connect righthand Trident hotspot  
				connect HOTSPOT greekbirthSFX hotspot
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Minotaur_IdleA
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Minotaur_boredA
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
         version
         {
            Visual Special G Minotaur_boredB
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Minotaur_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.61 false SwordSwing checkVisible 
//-- end auto generated section
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
         version
         {
            Visual Special G Minotaur_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.38 false SwordSwing checkVisible 
//-- end auto generated section
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
         version
         {
            Visual Special G Minotaur_Attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.42 false SwordSwing checkVisible 
//-- end auto generated section
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special G Minotaur_goreA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.45 true   
                  tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.00 false MinotaurGore checkVisible 
//-- end auto generated section
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special G Minotaur_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
	    connect righthand Trident hotspot 
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special G Minotaur_WalkA
	    		connect righthand Trident hotspot 
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Minotaur_FlailA
            connect RightHand axe hotspot
				Connect NECK Smoke Hotspot
         }
      }
   }
}

